UbiMount - 2nd workshop on ubiquitous
computing in the mountains

A UBICOMP'17 Workshop - Maui, Hawaii, USA

About the workshop


This workshop is building on the ideas and findings of the successful UbiMount '16 workshop and aims to further explore the newly established research direction of ubiquitous computing in the mountains. During this one day workshop the participants will present their positions and research, followed by a demo session and group exercises.



Important Dates

  • Submission deadline for workshop papers: June 9, 2017 June 19, 2017
  • Notification of acceptance: June 30, 2017
  • Deadline for camera ready version: July 14, 2017
  • Workshop: Tuesday, September 12th, 8:30am Plumeria 1

Organizers


Call for Participation


The 2nd "UbiMount - Ubiquitous Computing in the Mountains" workshop builds upon the successful UbiComp'16 workshop and addresses the challenges that arise when UbiComp technology is applied to activities in the mountains. The ubiquity of technology in our everyday life raises the question if and how ubiquitous computing can inform novel technologies to support rock climbing, hiking, mountain biking, paragliding, or skiing. These technologies can be used to guide, monitor, track and - in case of emergency - assist users during their adventurous activities in the mountains.

This workshop focuses on the challenge of designing UbiComp technologies and user experiences for alpine sports. We welcome researchers and practitioners working on wearable technologies and sensors, user research, design cases, and prototype development related to technology in mountaineering in general.

The one day workshop will include short presentations, a demo session (demos that are not part of a paper are also highly encouraged) and interactive group exercises around the mountain environments.

To apply to the workshop, submit a max. 4 page position or research paper in SIGCHI Extended Abstract format (references will not count towards page limit), through the Easy Chair submission system (see workshop webpage). The submission deadline is June 9 19, 2017. The papers will be reviewed by the workshop organizers and program committee. Accepted position papers will be made available at the workshop webpage, while accepted research papers will be included in the ACM Digital Library and supplemental proceedings of UbiComp 2017. Upon acceptance, at least one author of each accepted paper must attend the workshop. All participants must register for both the workshop and for at least one day of the conference.

The workshop welcomes submissions addressing one or more but not limiting to the following topics:

  • Design and implementation of (ambient) assistive real-time systems
  • Notification design under different physical and cognitive loads
  • Social acceptance of technology use in alpine activites
  • Novel navigation systems, tailored for the special needs in mountaineering or climbing
  • Systems that enable disabled or impaired people to pursue outdoor activities
  • Emergency or quick response systems
  • Tools and methods for movement analysis
  • Design and analysis of gamification components in mountaineering
  • Interaction techniques for motor skills learning
  • Wearable computing technologies for mountaineers
Submit via EasyChair

Program


Opening and Session 1
8:30 - 10:00
  • Introducing A Spatiotemporal Tactile Variometer To Leverage Thermal Updrafts Erik Pescara, Jonathan Gräser and Michael Beigl
  • Snake View: Exploring Thermal Imaging as a Vision Extender in Mountains Yomna Abdelrahman, Pascal Knierim and Albrecht Schmidt
Coffee Break
10:00 - 10:30 -
Session 2
10:30 - 12:00
  • ARTopos - Augmented Reality terrain map visualization for collaborative route planning by Wiehr Frederik Wiehr, Felix Kosmalla, Florian Daiber and Antonio Krüger
  • VIHapp: A Wearable System to Support Blind Skiing Juan Haladjian, Maximilian Reif and Bernd Bruegge
  • Accelerometer Data and Video Collected while Hiking and Climbing at UbiMount 2016 Michael Jones and Zann Anderson
Lunch Break
12:00 - 13:30 -
Session 3
13:30 - 15:00
  • Slow Thinking Lab in a Society of Fast Broadband Connections Jaana Erkkilä-Hill
  • Hedonic Design for Winter UbiMount – Illuminated Snowboard In-the-Wild Juan Haladjian, Maximilian Reif and Bernd Bruegge
  • Slackliner - An Interactive Assistant for Slackline Training Felix Kosmalla, Christian Murlowski, Florian Daiber, Frederik Wiehr and Antonio Krueger
Coffee Break
15:00 - 15:30 -
Afternoon Session
15:30 - 17:00 Walk and Talk / Interactivity



Related Events


If you are interested in the general topic of human computer interaction in nature, please consider to join or submit to the events below.

  • CHI Outside - CHI SIG On Interactive Computing in Outdoor Recreation, CHI 2017, Denver, Colorado, USA
  • NatureCHI - 2nd workshop on Unobtrusive User Experiences with Technology in Nature, MobileHCI 2017, Vienna, Austria